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Connect, Learn & Earn: Does gamification promote increased engagement in interpersonal connectivity activities on an online orientation programme for postgraduate students?
Gavan, Edel ; Lowney, Rob ; McKay, Allison ; O'Connell, BrÃd ; O'Toole, Ciara
Gavan, Edel
Lowney, Rob
McKay, Allison
O'Connell, BrÃd
O'Toole, Ciara
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Abstract
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Publication Date
2018
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Research Projects
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Keywords
gamification, engagement, orientation, online