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Connect, Learn & Earn: Does gamification promote increased engagement in interpersonal connectivity activities on an online orientation programme for postgraduate students?
Gavan, Edel ; Lowney, Rob ; McKay, Allison ; O'Connell, Bríd ; O'Toole, Ciara
Gavan, Edel
Lowney, Rob
McKay, Allison
O'Connell, Bríd
O'Toole, Ciara
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2018
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Hibernia_College_ICEP.pdf
Adobe PDF, 1.99 MB
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gamification, engagement, orientation, online
